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[俗一把华丽的] Renaissance, the animation (更新ing: DVDrip的BT下载)

楼层直达
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>~<)o激动一下,有下载有下载了~~~~~~btbbt的种子~~~大家加速吧



=..= 太懒了, 资料就直接帖原文 .....

故事发生在2054年的巴黎. 科幻. 值得一提的是故事是全黑白画面和运用了最先进的motion capture技术, 所有动画人物都是通过真人演绎,然后运用vicon技术扑捉后和动画环境揉合. (嗯, 我知道, 很脱裤子放屁的感觉...) 不过这可把导演乐坏了, 可以更专注于演员本身的演绎.

初看画面, 可能会有sin city的错觉. Renaissance整整用了7年制作完成, 远远早于sin city和运用过类似motion capture技术的polar express (好多个tom hanks在飞...).


外找些资料, 有兴趣的看看




Renaissance

Directed by
Christian Volckman

Writing credits (in alphabetical order)
Alexandre de La Patellière
Mathieu Delaporte
Jean-Bernard Pouy adaptation
Patrick Raynal adaptation


官网(受不了法国人, 也不做个英文站, 不过还是强烈推荐一下): http://www.renaissance-lefilm.com/accueil.htm




关键词: french, motion caputre OMG Group, real actors, black & white, sci-fi

故事情节
引用
Renaissance is set in Paris in the year 2054, with the police and powerful figures from the business world in pursuit of a kidnapped researcher who holds a secret to the future of mankind. The movie was rendered in flat black and white, but animated in 3D using a cast of 30+ live actors in conjunction with motion capture technology from Vicon. Although the filming itself took just nine weeks, Renaissance has been a work in progress since 1998, when Marc Miance took the original idea for the film to Volckman and producer Aton Soumache. Miance, already an established effects specialist, founded Attitude Studio in 2000 to handle the technical side of the project.



关于运用的motion capture技术
引用
The creators of the film at Attitude Studio have combined technical excellence with ground-breaking new ideas. Unlike most motion-captured films, Renaissance was created using an entire cast of more than 30 real actors. The film’s creators have successfully managed to blend real acting with animation in a way never seen until now. This is the first movie of its kind to place so much importance on the actor, picking up the subtleties of each character’s individual movements and body traits. For example, a 78 year old actor was cast in the role of an older character, allowing all the subtleties of the way an older body moves to be captured.

Motion capture requires actors to wear Lycra catsuits covered in dozens of tiny, light reflective dots. The Renaissance team did not want the actors to be restricted in their movements because of this and felt the clothing should be allowed to become part of the performance - the ability to put one’s hands in pockets or shake off a coat mid scene etc, can really make a difference to the finished portrayal. Because of this, the team embarked on the technical landmark of producing transparent costumes that worked in harmony with both the camera equipment and the performance. For example, one scene in the film sees Karas slide up a coat sleeve in order to attach handcuffs to the character’s wrist more freely. Subtleties such as this really give the film an extra dimension.

Similarly, making eye movement realistic has, in the past, been a pain point for animators. The Renaissance team felt it was important to extend the use of motion capture to the actors’ eyes. Eye movement is as intrinsically linked to the body’s movement as it is to speech – when you jump or turn, the eyes will react to these movements in different ways. To capture these subtleties of motion, the actors were shot wearing spectacles developed in-house by Attitude Studio.
reference: http://www.responsesource.com/releases/rel_display.php?relid=QmQzA
reference(推荐这个): http://mag.awn.com/index.php?ltype=pageone&article_no=2791&page=2

图透最厚道....

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只看该作者 23楼 发表于: 2006-10-07
这片的翻译感觉有问题...有好几句对白我看的莫名其妙...OTL!!
画面上也就是SIN CITY动画版...KILLER-7黑白版...唯一2次强烈突出色彩的桥段也没给人深刻的印象,也学许我更能接受SIN CITY那样的暴力美学对此类影片的阐述吧...个人总体感觉这片就动画MOV来说只能算是很有特色...

“戸松遥”8thシングルはアニメ「猫神やおよろず」EDテーマ!
天真爛漫なキャラクターと抜群のビジュアルでその人気を確固たるものにしてきた声優・戸松遥が、約8ヵ月ぶりに待望のニューシングルをリリース!
8枚目となる本作は、the brilliant greenをはじめとするTommy february6・Tommy heavenly6ワールドのクリエイター・奥田俊作氏を迎えた1曲。
表題曲は、自身が主人公・猫神 繭として出演するアニメ「猫神やおよろず」EDテーマに決定!
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只看该作者 22楼 发表于: 2006-10-07
我同样怀疑自己得理解力...那个FLCL..怎么看都不懂

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只看该作者 21楼 发表于: 2006-10-07
>0<

有bt下载啦~~~~OW YEAH~

http://bbs.btbbt.com/thread-1145714-1-1.html
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只看该作者 20楼 发表于: 2006-08-19
唉...中文翻译有问题, 其实叫computer不就挺好.....切合实际



技术还没到家, 算是极端的尝试吧
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只看该作者 19楼 发表于: 2006-08-19
所以说,电脑其实是猪脑...

Thank you, Forgive me, Love you my dear, See you
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只看该作者 18楼 发表于: 2006-08-19
引用
最初由 yauaaa 发布
效果见不得人,阴影和渐变位一刺一刺摇风摆柳的...

最后还是去看了...... 姑且不说剧情, 效果和你说的一样, 晃到后来眼睛有点花..... 本来应该是静止不动的物体也有晃动的感觉. 物体运动激烈的时候, 甚至有焦距不清晰的错觉........
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只看该作者 17楼 发表于: 2006-08-14
这电影画面表现感觉很想罪恶都市的漫画版......

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只看该作者 16楼 发表于: 2006-08-14
我反复看了这段话, 不觉得和自己说的有什么矛盾.....

用电脑增强连贯性

正在下载darkly scanner, 都一个星期了, 还是没下下来....
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只看该作者 15楼 发表于: 2006-08-14
引用
最初由 SoooooDee 发布

什么意思:confused:

看这句就可以:
Instead, the computer connects fluid lines and brush strokes across a wide range of frames to create lifelike human movement.

似乎是可以一笔就带上很多格一起画,以增强连贯度。
理论上,这就解决了我之前说的那个渐层不顺畅的作画问题。

Thank you, Forgive me, Love you my dear, See you
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只看该作者 14楼 发表于: 2006-08-13
恩~期待一下~

我左巨像~右航母~母船在中间!
人挡杀人~虫挡灭虫!╮(╯▽╰)╭
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只看该作者 13楼 发表于: 2006-08-13
很赞的样子啊,的确初看有画面SIN CITY的味道…………

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只看该作者 12楼 发表于: 2006-08-13
全黑白超赞

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只看该作者 11楼 发表于: 2006-08-13
引用
最初由 Corundum 发布


"A Scanner Darkly" was shot, locked and edited, just like a normal live-action film. After transferring to the animators via Quicktime, "We bring it into the world of animation," says Tommy Pallotta, "and make the same movie twice." The 憇econd movie,?which gives the hard reality of the first a trippy, pop art twist, was created by a 15-month long computer animation process designed to paint reality, not mimic it. The "painterly" process of interpolated- rotoscoping allows animators to paint over live action DV footage in ways similar to putting brush strokes on paper or canvas. The process frees animators from having to hand-draw each line in every frame. Instead, the computer connects fluid lines and brush strokes across a wide range of frames to create lifelike human movement.

什么意思:confused:
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只看该作者 10楼 发表于: 2006-08-13
引用
最初由 SoooooDee 发布
那你可以去看看scanner darkly, 这个是拍好了电影, 然后一格一格用笔再画一次.....OTL 我就佩服Richard L这导演, 怎么麻烦怎么弄 ......


"A Scanner Darkly" was shot, locked and edited, just like a normal live-action film. After transferring to the animators via Quicktime, "We bring it into the world of animation," says Tommy Pallotta, "and make the same movie twice." The 憇econd movie,?which gives the hard reality of the first a trippy, pop art twist, was created by a 15-month long computer animation process designed to paint reality, not mimic it. The "painterly" process of interpolated- rotoscoping allows animators to paint over live action DV footage in ways similar to putting brush strokes on paper or canvas. The process frees animators from having to hand-draw each line in every frame. Instead, the computer connects fluid lines and brush strokes across a wide range of frames to create lifelike human movement.

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